5/7 01.15 - STILL PLAYING 3 AM OF DAY 7
SO MUCH HAS HAPPENED I ALMOST CRIED BUT ATM IMLOSING MY MIND LAYGHING BECAUSE I SPRINTED UP TO SEE HER AND THE THIRST METRE WILLNOT LEAVE THE SCREEM IMTGGTGGGHGM SOOOO TRUE MAN BUT HELPE HELP HELP HELP
AAAAAAAHHHHHHH PLAYED THROUGH REDT OF DAY 6 + ALMOST ALL OF DAY 7, HAD TO PAUSE TO PACE/TEXT/LAUNDRY SEVERAL TIMES. IM........ - playtime: 3.2 hours (total: 35.2 hours)
5/7 - 03.56 - night 6 & day 7 OH MY GOD
MMMUUUUUUURRRRKKKKKYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY đđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđđ WHEN I SAW THAT SHE SWAPPED OVER TO THE BLOOD TAB I ALMOST STARTED CRYING. THE ENTIRE SCENE RUINED ME. I DO NOT REGRET CATCHING PLAGUE FOR HER ONE BIT I WOULD DO IT AGAIN NO HESITATION
IMSO UPSETTTTTTTTTTTTTTTTTTTT IM SO UPSET IM. IM.
CLARA AND THE CHANGELING?!!??!?!?!??!!!!!? I NOTICED THAT EARLIER!!!!!! IM............. CHANGELING DOES SPEAK 2% CLOSER TO P1 CHANGELING COMPARED TO "CLARA" BUT IM SO UNCERTAIN WHOS WHO AND WHATS UP WITH THEM
LADY PLAGUE YAYYYY
THIS LINE has compeltely messed me up. they were her hands they always were How did i not notice. i cant believe that line AND the achievment lines are being recontextualized here in THE scene ever immmmmmm going to bash my head against a wall. theyre literally her hands on th boxart
LIKE IM LOSING MY MIND!!!!!!!!!!!!!!!!!!!!!!!!! ITS ALWAYS BEEN THERE!!!!!!!!!!!!!!!!!!!!!!!!!!!! IM??????????
5/7 05.50?? - STILL
SOOOO MUCH OK GOD. I WAS SO HAPPY TO SEE MURKY SAFE.........
WEEPING AND SOBBIGN!!!!!!!!!!!!!!!!!!! THATS HIS DAUGHTERRRRR AUGHGGHGHHHHHHGGGGGGGHHHHHHHHHHHHH......... th little drawings in her car........ im............. :...........(
living with the plague issosoosooososo difficult auughghhghggggggghhhhhhhhhhhh but no regrets. i paused and reloaded at literally the last second before my health depleted when i quit playing
the music for completing the panacea and testing it was SO GOOD however i tested it on grief and then after the murky scene he went right back to being in danger. didnt even have any fun gay dialogue for me. seeing the panacea be categorized under "miracle" wasso intensely amazing the Amount of relief that washed over me........ all of it..............
OH I DROPPED BY THE TRAMMEL IN TIME TOO i LOVED allthe dialogue there sooooo much going on.
SO ecstatic to see daniil unravelling at the Thought of an inquisitor arriving that was so Key to him in classic. this entire dialogue w him there was extremely great đĨ
THE FUNNY thing is as these three were discussing how scared they were i was literally swooning overthe thot of aglaya finally arriving i got so so >:) faced !!!!!! AND HER
PANTOMIMMMMEEE WAS SO SICK I IMMEDIATELY BOLTED UP THERE AND THUS GOT THE "THIRST" METRE OVERLAY I WAS LAUGHING SOOOO BAD. IN LOVE WITH HER SHES GORGEOUS....... the new inquisitor lore is so???!?!??!?!?!??! i really love the staging of that pantomime it was so!!!!!!!!!!!!!!
MARK POG
i went upthe stairs at a friends earlier suggestion and the. Save interface. knocked me out thats so absurdly cool. i adore it. i do really prefer the older cathedral (and fancy throne for aglaya waaaghh!!!!!!) but thisone is incredible.
AGLAYA đĨ° the massive wait outside / immense empty room / woman hunched over at small desk contrast is extremely tasty i lovilov. THE amount of sarcasm and casualness artemy exhibits in that conversation made me lose my mind a bit. SO much. highlights:
and of course. of course. the equivalent to someof my favorite lines in classic. i was Delighted by this version
not having the players previous experience with daniil-aglayas interaction to serve as basis to expand upon in this route progression. its both an entirely new impression for new players And something a classic player is going to be fully familiar with. im exploding and dying. the classic version of this exchange is unmatched and this is not As powerful as it, but holy shit, dying and being killed and clinging to life and dying again. im so glad a variant of artemy namedropping love here was kept. her possibly emotional ?? reaction?? is insanely interesting is she scared? shocked? relieved? upset? i hope our panacea is going to get her killed and we have to save her and thats why shes upset im. IM!!!!!!!!!!!!!!! this did not disappoint . it being shorter and a bit harsher does suit this alt writing style.
loved this.......... did not love the lack of warning. i had to scramble so so so os sohard to afford going places.
also got a dream of nara and this is literally a shot in transistor LOL
THE BULL IS BACKHOME I MISSED HIM!!!!!!!!!!!!!!!!!!!! SAY OYUN AT THE OLD VILLAGE TOO THAT WAS. SCARY. artemy trusts him too much im đŦ. also???!?! captain tycheek is possibly still alive what??????? i was SO surprised bythe dialogue taking that route im.....!!!!!!!!!
ive yet to actually encounter this rationing system it sounds brutal.. but it being likened to candy wrappers 1. super cute. candy aglaya. 2. has to be because the kids are using wrappers to mimic this x_x
the psychic link w capella was VERY interesting i actually checked in on grace anyways imsoso. so so worried for herand how that quest will go. we'll see..!!!!!!
5/7 17.07 - (inbetween)
5/8 12.42 - (inbetween)
imcompletely haunted by the dialogue where daniil unknowingly compares aglaya to a divine being #tragicirony #death *only makes bullshit images about it*
how am i supposed to go about my day knowing aglaya is in town!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
5/8 06.02 - (inbetween)
oh oh oh something ive been meaning to note for a few days now: the lines about ninas reign inspiring fear in citizens' every step in the streets. i experience Sublime amounts of fear while walking every turn even without ninas presence. in a way the power she held over the world is back and terrorizing us again
5/9 21.55 - (inbetween)
the dialooggguuuueee with murkyyyyyyyyy implying she struggles to make friends but the plague came to her and kept her company cause it Knew to especially target her in order to get to artemmymyyy đĨ and then she asks if he is mad at her. both her and sticky fearing that home will be taken from them. :(
5/10 14.18 - (inbetween)
similar to the saburovs deals being revealed immediately, feels like vlad jrs part in the termitary lockdown was given effortlessly? wasnt it something you had to blackmail out of the kains and olgimskys to get him to reveal in p1 bachelor route? hmm.
5/11 03.35 - (inbetween)
aglaya saying "feel free to lie" and thenartemy can say "i dont have any daughters" ..........................................................
5/12 16.41 - (inbetween)
..?? how long are the sleeves in the sweater temy wears under his apron.. it looks like a turtleneck but the apron/coat sleeves look quite thin. Huh. does he have a 3/4ths (or less?) sleeve turtleneck sweater.
5/13 12.33 - (inbetween)
havent been writing a lot of extensive thoughts/analysis past couple days but that does Not mean imnot thinking of aglaya at every waking moment. im experiencing a random surgery event so itll be a bit before i can get back to playing but ooooohhhh my god this game. this game. his daughter.......
5/13 01.48 - (inbetween)
while i am a tcrf freak and very excited to crack open p2, i dont want to inspect exactly how it ticks until ive played it lots more. this early stage of playing it where everything is still being thrown at me and i dont quite know how everything is structured is a unique part of the patho experience. i mourn the fact i cant really go back to playing p1 as intended because i am far too familiar with how it works mechanically.... there isnt really much left for it to surprise me with. that isnt to say im done w p1 and will never play it again Hot damn i need to play all three routes again to understand it. i adore it and would gladly put another 200 hours into it. but mechanically speaking it is fully predictable for me.. i Know how to not struggle at all and never get killed and never catch plague in ways that feel more likecheating.. but its impossible to play without cheating.. its very. it walked a tight line between so janky its frustratingly difficult to play and so janky it is way too easy to game every system. sigh. i think it is one of the few videogames on earth im simply sad that i can never have a thrown-in-the-water run again
5/13 06.38 - (inbetween)
about an hour after i typed all that ^ to be added here i had a long discussion w a friend abt how and why p2s immense difficulty hinders it. my key point being this text i sent: ''p1s early game difficulty apart from being an intended part of the games oppressive atmosphere was very. part of the stress was Knowing you dont know how it fully works and accepting youll learn as you go/read it in a guide. vs p2 (and going in to p2 with p1 knowledge?) theres this further off the deep end feeling that theres Nothing else for you to learn that could improve it youre Fully skilled it just hates you so much''
the triumph of pathoclassics difficulty is that it was continuously recontextualizing previous story elements and game mechanics in a way that was like being shown a knife, being told how it will be used, then finally upon impact you either know how to react, or you will figure it out. you have plenty of room and time to react and figure out how to progress. and then as the route goes on / within the route Progression as a whole it twists that same knife on you and you will feel betrayed but you already half expected it to be coming. p2 is instantly twisting the knife with no warning no room no time and then berating you for not knowing better! with permanent consequences for a character that p1 players are very attached to!!!! loverly!!!
one thing i feel like p2 does very well is making you feel like if you had just done a little better or worked a bit harder the hour or day before your things would be going much much smoother in your current day and hour, when you know fully this is not true. you did your absolute best against horrendous luck. even upon reloading like 5 times ive been unable to secure better luck or alternative outcomes. its better than p1 at pressing the player further into the healer stress-wise & better at imposing the dire lack of time and resources. but dude!!!!! the amount of stress it induces gave me health issues!!! p1 gave me no such problems. i like the ramp up in difficulty in some ways but the pairing of gameplay where there is nothing you can do + emotionally gutting death dialogue? unspeakably cruel and bad for my health
5/15 00.44 - (inbetween)
list of pathologic clasic spoilers found within just the first 7 days of pathologic 2 it is stillllll bugging me:
- claras blood powers are revealed during the second pantomime. and as jon pointed out its revealed To the other healers. -_-
- in my second meeting with peter he openly namedropped farkhad and you could have him elaborate on what the deal there was. when that was such an unexplained cryptic detail in p1......
- vlad jrs intentions and direct involvement with the riots is outright stated immediately
- the saburovs deals but Especially katerinas are given in what are objectively really Really fun scenes but its...... those were claras secrets to uncover man......
- this is perhaps more of a detail meant for p1 players to enjoy but aglaya outright saying "you dont understand what its like to be free of a higher force pulling your puppet strings" babygirl..
- georgiy goes ahead and talks about how the kains want to build across the river..... isnt that... utopian Ending information....
5/15 01.03 - (inbetween)
............ daniil comparing aglaya to an angel.. when aglaya is the one out of the "main" 5 characters closest to claras status as selfaware and being unjustly prosecuted and and.. *dies*
5/16 01.45 - (inbetween)
hm. hm. i fear that artemys path of becoming the foreman may have been altered in this version of the story right. p1s situation being that isidor was set to be the new foreman and artemy is to inherit that position from him.. if two of the kids entrusted to artemy are now much more solidly called *HIS* kids then. would sticky be next in line after artemy??????? hesnot kin....... unless hes considered part of the kin post artemy taking him in but somehow that seems unlikely. im adding it as evidence against artemys ending being kept as is #fearful
5/16 16.28 - (inbetween)
why is town on gorkhon so glassesless. we need to give rubin and viktor some glasses
5/17 - 07.38 - (inbetween)
idont quite recall typing out the previous entry? i found it in my to-post-here notes.. i think i woke up from my post surgery nap, typed it, passed right back out
5/17 - 18.33 - (inbetween)
on p1 and p2 differences (again) (this has been on my mind the past few days as well) p1 was better at conveying artemys immense loneliness. p2 does better at making all the townsfolk feel like theyre a single unit vs the distinction between bound and nonbound in p1 felt Too evident to me, the bound having higher quality models and barely moving from their locations made me too aware of the fact the game had mechanical limitations when it came to npc scripting....... p2 has much more variety in nonbound design (and actual separate designs/models for women of the kin that arent just the brides. bare minimum) and having seemingly done away with the bound System makes the townsfolk feel more.... whole? theyre less the bound and the nonbound theyre a single unit. the bound are distinguished only by the fact theyre in artemys notes and list, theres so much more dialogue with nonbound characters (and more names for them??) compared to p1 so we're more in touch with them it feels. but between that and this being the introductory route thats trying to get us familiar with the town + the weird amount of exposition that does not matter to artemy #p1spoilers it feels to me like the loneliness element has been dampened down significantly. going from daniil -> artemy i found that artemy talks with people a bit less and has to do many lonely walks out to the steppe.. you still get SOME loneliness in p2 but its.. different in a way ive yet to fully parse
5/19 - 18.32 - (inbetween)
the bound system being removed. youre telling me artemys besties all being bound to clara &thus adding this entirely new element of torment is just not tapped into. apple basket retroactively made the fact you could choose lara to die in his stead in p1 incredibly harrowing.. is that not addressed.. is this not anything..
lara and rubin were friends in p1 i hope everyone knows this
5/20 - 16.25 - (inbetween)
earlier i dreamt of playing p2 (unclear which day it was) and meeting apple basket . and bad grief went "youre not the only one here with a degree đ" he had a forged medical degree framed on a wall in an outdoor kitchen? artemy was like "oh of course you got lara to forge this for you of course you would. and it looks like stakh helped too ugh i cant believe you"
5/21 - 23.43 (inbetween)
thinking abt the degree to which artemy doesnt share how much hes hurting with other people will kill me. it Will kill me. he hasnt really told anyone of how scared he was for murky and the enormous burden he took on for her......
5/23 - 02.49 (inbetween)
again on p2 vs p1: it feels like the difference in dialogue options often doesnt lead anywhere. in pathy1 figuring out which dialogue thread would lead to the desired outcome or give more information or was even something the player was comfortable rolling with was what made the game feel so detective-y. you had to read through dense text really carefully and make tricky choices. here i find a lot of alt dialogue options lead to the exact same thread? theres less alt threads with more info that lead back into the "main"/closing thread..? illusion of choice image except iguess it lets each player determine their artemys quirks a tiny bit more....... which is both good and bad. i like how playstyle and dialogue options leave much more choice for per-run and per-player characterization compared to p1 but the fact he can say "i hate being kin i wish i was never a part of it" every Single day is so horrible on all fronts. its so intensely bad and feels so contradictory to just. everything. i can vaguely see what the "inner conflict" intent there was but its so mishandled and executed horribly it just Doesnt make sense
5/25 03.14 - (inbetween)
he should have aglaya pay to take murky to the ocean..
5/28 06.03 - (inbetween)
murky đĸđĸđĸđđĸđđĸđĸđ¤§đ¤§đđ¤§đĸđĸđĸđ¤§đđđđđ¤§đ¤§đ¤§đ¤§đĸđ¤§đĸđ¤§đĸđĸđĸđđĸđđĸđĸđĸđ¤§đĸđ¤§đđđĸđđĸđĸđĸđ¤§đĸđ¤§đ¤§đ¤§đ¤§đ¤§đĸđĸđ¤§đĸđ¤§đĸđ¤§đĸđ¤§đĸđĸđĸđđđđĸđđĸđđđđđĸđĸđĸđĸđđđĸđĸđ¤§đ¤§đđ¤§đĸđ¤§đĸđĸđĸđĸđđđđ¤§đđ¤§đđ¤§đđĸđĸđ
5/30 10.24 - (inbetween)
one of under tales core messages being "you should accept the game and the specific narrative you strung together with your choices as is. you will be punished for going to extreme lengths with alternate choices 'just to find out what happens' in a subsequent playthrough" vs pathy2s entire. situation of begging you to complete and try again.
5/30 14.45 - (inbetween)
was there any significance to aglaya wondering if capella was lying abt her age in her pantomime?? or maybe ive misread that. the only mention of termite ages so far has been isidors storybook readings being "for those 15 years of age and younger" (paraphrasing i think) so like. IS there any meaning to capella being possibly sixteen. other than it places her closer to heiress age probably..???
6/5 4.35
thinking of the fact rubin is a humble is a unique tortuous pasttime i Cannot believe p2 took that from me
6/6 23.25
"cub" already makes me cry if i think about it too hard but please do not forget abt the time i found an old dictionary claiming "artemy" means "he who is safe and sound" ..
6/7 03.13
i miss how aglaya was positioned in pathyclassic In front of her throne surrounded by columns with gay litle tragedians afraid of her. dark red glass blaring behind her. it was so dramatic and fun. her p2 positioning is underwhelming in comparison BUT i like how she is. beneath time .. shes not above it.. shes going to be crushed by it very soon..
6/17 08.58
oouuuuggggh p2 temy wanting his heart ripped out vs p1 temy seen visibly holding a still beating heart in the teaser
6/20 00.15
was working on something for the wiki and found the cut hover text w artemys thoughts on the silent houses key and im. âšī¸âšī¸âšī¸
6/25 03.27
p2 is a complete insult to p1 players in every way. p2 is also the game where the haruspex tells his adoptive daughter she will never be alone again after shouldering an enormous burden to save her
6/29 01.41
investing in a new type of p2 challenge run where you have to ensure artemy has at least one 5 course meal per day
7/1 14.23
BACHELOR ROUTE WAS CONFIRMED?????? I HONESLY DID NOT THINK IT EVER WOULD COME OUT
7/6 00.34
the first haruspex death was actually in pathyclassic and its what cost the town its electricity. sad
7/14 04.30
i really do prefer p1s handling of artemys dreams but the p2 situation isreally funny...... like if i suddenly started having prophetic dreams i would also try my best to not think about it. literally
7/15 19.02
was asked to elaborate, had been meaning to type this up anyways:
p1 was much much better at subtly defining artemy and painting traits of his through his actions. p2 does this in fun ways as well but p1 haruspex route spoon feeds a lot of it through unecessary encounters and dialogue. and a big part of why this was possible in p1 is the route progression. going from bachelor -> haruspex allows the game and its systems to relinquish a bit of the Grip it has in its trying to show you what a cruel game and story it is, and theres less of it trying to press the player and the healer into one unit (now that you hopefully have learned of the distinction between you two).. so theres a lot more breathing room in trusting the player will figure out how to play the slightly altered/new mechanics + understand how a new healer character differs from the last and the next one.
artemy is loving. he is sarcastic and extremely tired, hes In Pain hes ready to be done with everything BUT he cares very deeply, and is very strongly rooted in both his town and his sense of self. he "thinks" less than the bachelor does (in journal/quest dialogue) so we get less information about him there than we do thru his actions and priorities. but through it all, in p1 haruspex route theres an emphasis on love that is not outright spelled out until aglaya arrives (Do you expect me to change my decisions just for the pleasure of spoiling someone else's schemes? My choices are driven by familial obligations and love. That is reason enough for me.). p2s emphasis on love is constantly being stated and it IS welldone but the changes thatve been made to artemys personality make it feel quite different. those changes are: 1. he now feels caught in between two cultures even more than before, showing heavy and horribly written disdain for the fact hes part kin 2. he no longer believes as strongly in his heart/love as a guiding force.
fun ways p1 subtly carves artemy that are really lost in p2:
- he often has to leave the most chaotic parts of the town to calmly collect herbs, ideally in the steppe itself. in an artemy run you should have a comfortable amount of downtime to do this, as if his early schedule intentionally sets aside time for herb picking. (vs herb hunting is Frantic in p2. all of p2 is so frantic)
- he reads his dads journals every night once he enters the workshop :(.......
- he speaks to less bound, and the bound he speaks to he engages with less compared to the bachelors meet everyone try and coordinate and convince everyone approach. his most spoken to characters are capella, daniil, aglaya and oyun i believe VS bachelor and changeling speak to nearly everyone all the time
- combination importance of the herb picking mechanic + speaking to/caring for less bound + his further introspective personality (compared to the other healers, especially compared to bachelor who should be the only healer youre familiar with by now) artemys route is LONELY..
hes painted as a very strongwilled and solitary guy with a soft side in p1, p2 rushes to show off all parts of him *and* show off all parts of the town and the bound and mechanics....... the problem is it went from bachelor -> haruspex to haruspex -> bachelor :(
8/2 01.27
in the middle of sifting through the strings ive found this.. matches the mention of artemy carrying the entire town on his shoulders in p2.. :(
10/15 06.35
i feel like artemys p1 rigidity in what he believes in / who he is was translated into his certainty that he must protect sticky and murky in p2........ hes insantly so worried for the most alone kids he decides to make them a priority of his which is The sole redeeming factor of p2 but its at such a massive cost :T
1/5 03.16 - "played" for ~45 mins
girl help. help. help i opened the game to get some screenshots for the wiki, messed up setting artemy to immortal so when i joyfully lept atop buildings and then fell for fun to navigate the town in a more #whimsy way i DIED !!!!!!!!! THATS DEATH #4 !!!!!!! I HADNT OPENED THE GAME IN MONTHS AND NOW HES PERMA HUNGRIER ......
GIRL!!!!!!!!!!!!!!!!!!!!!!
also what is the deal here..... cotton item shown on loading screen? never seen this ingame. scared for what it means (certain ive seen a spoiler or other about "aglayas cotton" or so..?) massive image sorry. i really need to redo how this page looks i know. working on it. very slowly
1/12 4.55
talked abt this w the bestie and. man.
pathologic 2s biggest failure as a remake is its racism. apart from being a worse "version" of a cult classic game, presented as the "true vision" the studio has always had that they couldnt achieve then that theyre finally achieving now .. p2 was the ultimate chance for ipl to correct the amount of racism embedded in pathos dna. the misogyny as well... instead it manages to make more things worse than it corrects
they had the resources as well as the money to do better this time. it could have acted as an apology for p1. a lot of the sensitivity problems of p1 can be slightly chalked up to the timeperiod the game was developed in.. but for the past 15 years i can right now type 2 things into google and chat with a mongolian. i could look into and budget hiring sensitivity writers right now. i can research how to respectfully depict indigenous cultures at any moment. its absurd that p2 contains both a higher level of research and effort put into the fictional indigenous culture (via directly lifting words from actual indigenous languages) while simultaneously cementing itself in bigotry worse than p1s. it is possible to write a story about a racial conflict without disrespecting real cultures in the process. p2 is unacceptable
1/14 12.32
dammit. got spoiled on one of aglayas possible deaths cause the wiki is formatted w p2 info before p1 info. actively trying not to think about it
1/18 8.23
well written as in it coheres and is very engaging. badly written as in it reflects horrifically unacceptable opinions held on real world subjects
1/24 10.43
revelation i had thanks to guppy. regarding a p1 mixed with p2 canon world